AAA Games · Original IP · Visual Development

David
Pellet

Art Director · Creative Direction

I define distinctive worlds, establish visual languages and turn creative intent into production-ready art across disciplines.

Personal visual development artwork by David Pellet
25+ yearsGames, animation, publishing and visual development
AAA art directionAssassin’s Creed, Ghost Recon and international productions
Original IPWorld-building, visual canon and cross-media development
Global / RemoteBased in Vietnam, collaborating internationally

Selected work

Six case studies. One consistent art-direction practice.

Together they demonstrate AAA world direction, production-scale visual systems, original IP creation, licensed-IP control, automotive concept development and hands-on visual craft.

Wrath of the Druids
01 / AAA WORLD DIRECTION

Wrath of the Druids

Assassin’s Creed Valhalla · Ubisoft Bordeaux

Defining a distinctive ninth-century Irish territory inside an established global franchise, aligning environments, characters, props, VFX, textures and visual storytelling through production.

View case study
Ghost Recon Breakpoint
02 / AAA ART DIRECTION

Ghost Recon

Wildlands Year 2 · Breakpoint · Ubisoft

Shaping and maintaining a coherent visual language across a large-scale open-world production, from concept and world-building through multidisciplinary execution and review.

View case study
THE KIB
03 / ORIGINAL IP

THE KIB

Independent IP · World-building · Visual canon

Building an original science-fiction property from narrative premise to a coherent visual and production system spanning world rules, environments, creatures, technology, characters and cross-media development.

View case study
South Park Phone Destroyer
04 / LICENSED IP SYSTEM

South Park

Phone Destroyer · RedLynx / Ubisoft

Translating one of entertainment’s most recognizable visual identities into a scalable mobile-game production system while protecting brand fidelity, readability and approval requirements.

View case study
MIYA Electric Grand Tourer
05 / AUTOMOTIVE CONCEPT

MIYA

Electric Grand Tourer · Independent Concept · Visual Development

A Vietnamese vision of contemporary grand-touring luxury, connecting proportion, exterior identity, interior materiality and brand expression through one coherent automotive design language.

View case study
Selected Visual Development, world and environment design
06 / HANDS-ON CRAFT

Selected Visual Development

World-Building · Environment · Vehicle Design · Consulting

Selected personal visual-development work spanning worlds, environments, vehicles and visual prototyping, the hands-on craft behind my art-direction practice.

View case study

Approach

Define. Align. Deliver.

Art direction is a visual system: a clear creative promise, a shared language and decisions that remain coherent through production.

01

Define

Establish the visual thesis, emotional promise, references, quality bar and boundaries that make a world recognizable.

02

Align

Translate the same vision for concept, environment, characters, lighting, VFX, materials, tech art, design and production.

03

Deliver

Review, prioritize and iterate with teams until the final experience retains the original intent under production constraints.

Experience

25+ years across art, visual development and art direction.

Sparx* / Virtuos StudioArt Director, Concept Art Department
Ubisoft BordeauxAssociate Art Director / Lead Artist
RedLynx / UbisoftArt Director / Lead Artist
Art Direction · Concept Art · IllustrationGames, animation, publishing and independent consulting
Portrait of David Pellet

About

Artist by craft.
Art Director by practice.

I have spent more than twenty-five years working across games, animation and visual development, from hands-on concept art to art direction on AAA and international productions. My role is to define what a world should feel like, make that visual intent concrete and carry it coherently from exploration to final execution.

I am particularly interested in distinctive worlds, original IP, strong visual systems and teams that value clarity, trust and a high artistic bar.

Contact

Available for Art Director, Creative Art Director and selected visual consulting roles.